Hello. My name is Craig. I am the other guy who made Office God. The developer.
I’m going to be talking about a few of the key features of Office God and their various interactions and ramifications on/with the rest of the game. In this post, and probably in another post (and possibly a third one also) I’ll be discussing the TIME MACHINE — yes, Office God has a time machine. The world of plastics is exciting.
My development blog posts will accidentally double as a postmortem for a game that was not so much designed as grew organically from a vaguely-defined base. The base only nominally resembles the end product. [Hey!!! It was indeed designed, just very poorly. —Blackwell]
The TIME MACHINE has two main facets/features:
- Key moments in the game can be revisited and shared with friends.
- The game runs while you’re not playing it.
This first game engine blog will start addressing feature 1… You know… because I called it 1 and it makes more sense to talk about it first.